Eu4 Best Beginner Nations

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Eu4 Best Beginner Nations Average ratng: 9,1/10 6947 reviews
  • Once the colony finishes, the entire region will form a new colonial nation. However, many of the colonial nations I want to conquer don't have free land nearby (or in some cases, I'm unsure as to whether the nearby land falls under the same colonial region). How do I get these colonies to trigger?
  • This is a sub-reddit for Europa Universalis IV. It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Europa Universalis 4. Posts must be related to Europa Universalis.

Jun 12, 2016  “It’s not about the country, it's how you use it.” Here’s how to have fun with several common and uncommon choices: 1. England: You start off in the 100 Years’ War. An average player would just lose to France and move on with it. But you’re not av.

I was planning on a step-by-step guide on how to world conquest playing Ming. Half way through my last Ming game I realized that Ming really doesn’t need a play by play rule book. Ming starts in isolation as THE biggest nation in the world, number one great power and you are going to remain there for rest of the game even if you don’t play super aggressive. Ottomans might be the best nation to do world conquest, but I think Ming is actually the easiest one for beginners.You can play Ming very casually and still manage to own more than half of the world between you and your tributaries.In my last play through, I was purposely playing very passive and I still manage to take all of Asia, Indonesia, East Europe, Arabia and Africa.

The only nations that were not my tributary were France, Austria and Great Britain. So if you try a little hard and pay close attention, you can do a world conquest fairly easily.OPENING MOVES. Get level 2 advisors from the start, you can afford it. Unrest guy for admin. Improve relations/diplo rep for diplo and Morale/discipline for mil. Set Ashikaga as rival.

Start harmonizing Theravada. Make your ruler as a general. And get another general from estate. Start establishing tributaries to whoever would accept. Exceptions are your neighbors to the north (Korchin, Haixi, Jiangzhou, Buryatia, Yeren, Oirat, Chagatai). That’s the way we are going to start our conquests. Set naval doctrine to ship boarding.

Move your armies to the north border. Set your trade ships to protect trade. Get the decree for infant combat ability.

Set all tributaries to give you admin. For the ones who can’t give you monarch points, get manpower for starting few years. Next start fabricating on Haixi. And Declare on either Korchin or Haixi as soon as possible.Basic Guidelines playing Ming. Always keep your diplomats busy. Either improve relations with prospective tributaries or current tributaries. Once I get the extra diplomat from Celestial reforms, I put one on automatic to improve relations with subjects.

Never use missionaries. Just forget this button exists. Always keep harmonizing. You should almost always take +harmonizing progress from events.

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Don’t worry too much about low harmony. Yes it affects meritocracy but In about 100 years or so, your meritocracy will remain high enough.

When fighting rebels early game, remember you will be attacking in mountains most of the time. That means you will suffer a lot of losses. Make sure you bring enough units or just wait till the rebels starting sieging your fort. Vassal shield technique.

As Ming, if you border a non tributary nation, you lose mandate. Once you start getting close to the big nations such as Ottomans and Russia or Muscovy, you should plan ahead on what provinces you conquer so you can either release a vassal or vassalize an existing nation.

Ideally, this vassal will have cores in the big nations so you don’t have to wait for claims and just use the reconquest cb. Late game, you can use client states to form vassal shield which is a bit more convenient.

Switch the tributary demand depending on which idea group you are working on. Keep it on admin for all other times. You will have to use monarch points to develop institutions in your capital area. Use mercenaries. You will be able to afford it from the start. Be careful about offering tributary status to nations in new world after 1650 as colonizers will attack them and you will get dragged in. You can decline the call to arms but it costs -10 mandate, -25 prestige, -1 diplo rep and +50 liberty desire with that tributary.

We will discuss this a bit more later. When declaring war on someone who is allied to your tributaries, your tributaries will have crosses indicating that they won’t join the war.

However, if the reasons value is positive they will honor the alliance. So don’t get fooled by the crosses next to enemy allies. And finally, check your mandate after every war or after you diploannex a nation. If you are losing too much mandate to non-tributaries, either get more tributaries or make a vassal shield.IDEASAdministrative- CCR. Merc cost.Exploration- If you discover America before 1500, there’s a chance you can spawn Colonialism.

Colonize Alaska, Taiwan, Australia in that order.Humanist- Anything to get rid of those pesky rebels.Influence- Diploannex cost and time reduction. AE reduction.Quality- After this I go for military techs. By this time, you will start fighting the European powers and you will find that you might have numbers, but your army quality is lacking. I usually go quality, then offensive, then defensive.Diplomatic- Faster diploannexing. Reduced province war cost modifier.If you plan on playing more as a colonizer, you can substitute the first mil group with expansion.CONQUESTSiberian and Ural Expansion. Take on the tribes to your north.

Release a vassal here for faster conquest. Turn west and take on Oirat and Chagatai.

Continue west and take on Uzbek, nogai, sibir, Kazakh. Eventually get to Muscovy/Russia. Seal off the Russian Siberian frontier. Use vassal shields against Russia/Muscovy. Vassalize or release Circassia as subject. Their provinces have high coring cost and will form a good shield against ottomans.Himalayan Expansion.

If Timurids exists, make a vassal shield just for a war or 2. They won’t be a problem for long. If Timurids don’t exist, keep rampaging down till you reach near the southern Caspian sea area.Persian Expansion.

Vassalize or release Khorasan and make them a March. They have good military national ideas. And you can also use them as a vassal shield against Ottomans.Indian expansion. Make as many tributaries in the Indian subcontinent as you can. When a nation becomes disloyal, break tributary and attack after truce expiresEuropean expansion. Get a vassal shield against larger nations.

Eu4 top 10 nationsEu4 best beginner nations of the world

If Commonwealth is alive, ally them as they will help you against Ottomans and the HRE.

I haven't played EUIV for some time now but my favourite natons were probably these:1) Italian minors (Tuscany is my personal favourite). Stuck between Austria and France and restricted by huge AE penalties of the HRE while Aragon encroaches in the south. Plus forming Italy grants some awesome ideas. Pretty cool overall.2) Balkan minors, as you have a clear goal of fighting Ottomans. And even united Balkan is poor and has almost no MP. Only one major contender though. Still fun.3) Brittany (and perhaps other French minors too).

Granted I had an obvious route of going colonial. RinPriest said:Ottomans just to fuck over Europe with my Sunni religion,it gets pretty fun when the Holy Roman Empire is dissolved and Germany starts getting eaten up by everyone.I see you are a fan of easymode.At least I don't play France and form a personal union with Burgundy,that's basically cheating.Ottomans is easier than France.In fact the only thing easier than Ottomans is Castile.Instead of Ottomans do Mamluks and form Arabia, or do Qara and form persia.I've played Castille, but then I ragequit when France and their OP army attacked me.

Japan (It's fun to build up a huge colony in Asia)Ottomans (Conquering the Middle East and fighting against Europe is fun)Hungary (Fighting against the Ottomans and sometimes the german princes is challenging)Sweden (This campaign I liked not because of the country itself, but the big clusterfuck that took place. I managed to lose almost all of Sweden, then I magically managed to set foot in Sicily with the help of a completely unexpected ally, I fought against the Papacy and it's defenders, then I managed to slowly destroy my allies and make them my inferiors, I got from the leg of Italy to Denmark. Then I got into a huge war with France and Spain. I managed to lose and all what was left for me was the shores of the Baltic sea. After that I managed to inherit a Russian principality.

Eu4 beginner tips

Meanwhile, the Ottomans conquered all of Eastern Europe so it was time to fight back. I became the Defender of the Faith and in 14 years I managed to liberate Europe).

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