The story of Star Wars: Battlefront’s campaign will span pretty much the entire Star Wars saga.Star Wars Battlefront will feature segments in which you play as both the good guys (Old Republic, Rebellion and Republic) and bad guys (Separatists and the Empire). It was specifically stated that there will be a small portion of prequel trilogy content. You will participate in a couple of battles from the Star Wars: The Clone Wars, and the space battle above Corsucant from the beginning of Revenge of the Sith.The majority of the campaign will take place during the original trilogy era. All of the battles and settings that you would expect to be there will be playable. It was said that the campaign itself is pretty long when compared to other first person shooters.There will be some segments of the campaign which take place between Return of the Jedi and The Force Awakens. There won’t be a lot because in their words “Lucasfilm has a lot of plans for that era.”The last section of the campaign takes place before and during the opening segments of The Force Awakens.
These are just a few of the legendary characters waiting to meet you in Star Wars Battlefront II. Take control of unique heroes with ability modifiers and fight battles across the prequels, original trilogy, and The Force Awakens era. Of course, you can’t have a multiplayer-dominated game without Capture the Flag, except it works somewhat differently in Star Wars: Battlefront. With Cargo, two teams of six players start off with five pieces of cargo in their respective bases. The objective is to steal as much as possible from the opposing team and deliver it to your own base.
Don’t expect anything too revealing, because the game is expected to ship about a month before the movie releases.For both the Republic (that’s what the good guys are being called in the production here) and Empire sections you will be playing characters that actually appear in The Force Awakens.I am really liking the idea that this game may tie into the new Star Wars movie in various ways. Not only is it great promotion for the movie, it also gives you a chance to interact and play with actual characters that could potentially be in the movie.The next bit of goodies revolve mainly around the multi-player aspect of the game. The scale of the multiplayer is going to be absolutely massive with up 64 players participating on each side.Space to land battles are absolutely happening, but will only be available in certain game modes.There will be a “hero” system in place, where as you play you accumulate points that you can eventually cash in to play as a “hero” character. These characters are extremely powerful and have abilities that are not available to the normal characters that you play for most of the matches.
The system is constantly in flux, but as it is now, pretty much everyone have a chance to play as a hero at least once per match.The Downloadable Content plan for the game is “extremely aggressive”. Expect up to five DLC packs for the game, with the first coming out before the end of 2015. Each pack will be themed, with the first two or three being exclusively based around content from The Force Awakens.Oh yeah!
64 Player multi-player!! I kind of like the “hero” system idea, but it’s not really one of the more exciting perks of this list in my option and I’m not really surprised much by the downloadable content.Of course this is all unconfirmed rumours but it’s definitely a great start if the information deems to be worthy.HUGE thanks to the poster from, be sure to check out their full list of rumors.I would love to here all of your comments on these rumours!! So get posting 🙂 2015-02-12. Ok; so these are rumours but even so, there’s a lot missing. If the game neglects the simplicity of the other two installations, which revolve around simply shooting baddies, stealing vehicles, capturing Command Posts and not being tactical whatsoever, then, as I’ve said before, it’s not going to be Battlefront anymore. But until more confirmation is given, we can’t really speculate much.But “snippets” of episode 1, 2 and 3 isn’t really going to be enough – we need Maul, Dooku, Obi-Wan, Windu, Qui-Gon, Anakin etc; AATs, MTTs, IFTs, N1s, Vulture Driods, Spider Walks, AT-TEs etc!
Yeah I’m not really sure why people are bitching and complaining about rumors when there has been no official release of information from DICE. These are literally all just rumors, and don’t let anybody tell you that their info is the Gods honest truth. Lego harry potter pc download. No instant action?
Where did DICE say this? They haven’t. No Galactic Conquest?!?!?! Where did DICE say this? They Haven’t I mean come off it people. Lets just be patient and let DICE give us the AAA game that you know they are going to give us. There is no need to freak out right now about what will or will not be in the game, based on rumors.So also a couple replies to previous comments.1.
This is DICE and EA. This is not Pandemic. They do not have to make this game a third person shooter because the other installments were. Different companies, different styles of creating games. Could they make it 3rd person? And I bet there will be certain aspects of 3rd person in this game.
Like driving in vehicles or operating certain machines. BF4 had the option to revert to third person when driving so that is possible. But like I said before it is not necessary.Listen, nobody wants to see this game succeed more than me. I bought both battlefronts the day they released and I still have a guild that plays Battlefront 2 on the pc, every weekend. This series was absolutely beautiful.
I want there to be a multiplayer Galactic Conquest just like in Battlefront 2. But I want it to have the option to have like 10 or more people. Like maybe a 5v5 or 4v4 option. Anything like that would be super awesome.
But is it a deal breaker if they don’t have it? This is battlefront and I will play this no matter what happens. I’ll adapt to the game just like I adapted to everything that battlefront 2 had to offer different than battlefront 1.Don’t worry guys and gals. Its going to be stellar. Keep up the support and always stay positive.
🙂 GDC is starting and will be going through the next several days. Maybe we will see something from Battlefront!
If not then E3 is only 3 months away. Im super pumped! Ive been a star wars fan for many years, the first battle front was beautiful, with the the second made it better, they are one of few shooters that give you armies and ships to use, plus a third army to bug you here and there which was great, and the her system in the 2nd game was FINE,just add more detail to them an what they can do, upgrade the movement of the soldiers and Dont bs, if it ain’t broke dont fix it just clean it up make it look better and add to it by mt stupid, make the story cover the whole story if gonna make it a 3 day long story mode. I love the more numbers idea, but dont take away it feeling like a war. Ive been playing games sense super Nintendo and all I see is assholes make new games the think people want, when all you do is take away the details we loved so much, like the asking dont take away 3rd person and same sure stop taking away local multiplayer, “Instant Action was the best part of the games” if I wanna play online fine, but if i wanna play a game at home with my friend without needing ten TVs ten systems an 500 cables, then I should be able too. The games were in there own special category and they were more fun then COD so MMS game people will want to play and remember.
Darth Vader for life lol. First off: here’s a big disappointment: ‘when compared to other first person shooters.’ – FPS in previous Battlefront games is and should ONLY be an option. The first two instalments were third-person which made the games so much more fun and easy to play around with. Also, focusing primarily on episode 4, 5 and 6 is not going to justify why it’s such an epic game. If they focus on the last three then what’s the point in having “bits from the others” in the game?! Come on, without including The Phantom Menace, Attack of the Clones and Revenge of the Sith there would be no point in adding bits of them in because they finish the storyline.It’s almost like this kind of scenario: Just finished destroying the Death Star for the first time and Vader has been temporarily lost somewhere; and now let’s go and (“following their story”) do a mission with Anakin before he’s even become Vader. Doesn’t quite work does it?For an opposing thought: 64 maps sounds good, with the “hero” system which also sounds nice but if al the “hero” maps only let me play as Luke, Solo, Leia, Chewbacca, Vader etc then I’m going to be disappointed because I can’t play as my favourite characters, which is what the Battlefront games allegedly let us do.By EA and DICE’s definition of multiplayer, their interpretation is about 16 people per map – 8 on each side – hiding behind walls and shooting people with real-world rifles and weapons.
That doesn’t sound inciting.
Star Wars Battlefront has changed, and so far, it seems, all for the better. Where the original, multiplayer-only game is the most consummately, lovingly released Star Wars theme park outside of a Disney land-holding (albeit one with a limited number of number of rides and attractions, and an ultimate depth of fun perhaps on a par with candyfloss), feels a great deal more like the real thing.It's not just the addition of a single-player story campaign that does it, though that does already look fantastic, plays brilliantly, and promises an epic, 30-year chunk of serious, currently unknown Star Wars narrative history to boot. Battlefront 2 goes beyond that. This isn't a game simply concerned with filling out its universe with sheer volume. Rather, developer DICE is doubling (maybe tripling) down on the depth and intricacy of ways to inhabit that universe, to really interact with it. Nowhere does this become more apparent than in the game’s signature multiplayer. Now significantly fleshed out in every area, deepened in its systems, and chiseled into a far more intricate form, Star Wars Battlefront 2's competitive combat is clearly on a mission to overturn all accusations of the lightweight and the shallow that were so long (rightly) leveled at its predecessor.The change in attitude is immediately obvious from the load-out screen.
With four truly distinct, purposeful classes available, Battlefront 2 is clearly a game with strategy on its mind. With its squad-spawn system - which drops players into the battleground as an impromptu unit, with Battle Point bonuses for sticking together - matching the same number in its player cap, Battlefront 2 obviously wants you to find meaningful purpose, and coordinate abilities for the greater good.
The randomised nature of squad make-ups might admittedly not always make for the most balanced team-building, but hey. This is still Star Wars Battlefront, with its core mindset of immediate, accessible fun. But it’s certainly now making an effort to balance the hoots with smart shooting.In my matches - playing an Imperial side - the four available classes couldn't be more separate or complementary in their archetypes. The Assault trooper is your standard all-rounder, all medium-range combat and grenades. Then there's the Specialist, the tricksy sniper class with the trip mines.
The Heavy is the slow-moving master of the Gatling blaster and mobile shield. The Officer, meanwhile, sports a relatively weak pistol, but can sound a rallying cry to buff any troops in an immediate radius.
If you’re less confident in shooting, but great at support, this is the character for you.What this comes down to in practice is a distinctly less arcadey experience, where strategy, placing, teamwork, and the timed use of asymmetric abilities are fundamental to the gameflow. No longer will you simply run-and-gun, letting blind luck and fast trigger-fingers dictate your fate.
The inclusion of accuracy-boosting ironsights this time around speaks volumes to DICE’s intent, immediately making both the pace of the game and the lining of shots a whole lot more deliberate. Battlefront 2’s weapons still retail the ‘powerful but spammable’ identity of the first-game’s gunplay, for the sake of accessibility - the Specialist, for instance, can still make a pretty good fist of a rapid-fire stand-off if caught out at close-range - but there’s much greater facility for using them with thought and intent this time around, and much greater reward when you do.As I play more, I discover that the combat model’s newfound purism is further shaped and reinforced by the more physical framework of map design. The Naboo city of Theed in particular might look like a fairly straightforward, urban skirmish-zone on first glance, but once down into those blaster-torn streets, it can be an unforgiving meat-grinder of a place. A picturesque location through and through, but one hiding a great deal of brutality in its layout.Long, open promenades offer long-range death-by-Specialist to any unwary Assault trooper emerging too quickly from the corner of an enclosed street. Tight alleyways double up as safe flanking routes and godforsaken, multi-kill death-traps if a Heavy happens to control one, or someone has laid booby traps.
Cavernous throne rooms hold vital objectives, but are lethal in their openness, should you even make it past the uncompromising choke-point sieges at their doors. To get around challenges like these you’ll need to think a lot harder, work a lot harder, and operate as a tighter team than ever before. It’s not quite Battlefield, in either scale or intent, but the influence of DICE’s other big FPS can be felt through and through. This is a Battlefront with immediate fun, but also the potential for a gratifying amount of longer-term depth.Even the appearance of enhanced special units and abilities has been made less cartoonish, and entirely more fair and logical.
Power-up icons are now a thing of the past, meaning that such rewards are now truly rewards, rather than the product of stumbling upon the right, recently-spawned icon at the right time. In Battlefront 2, a generously accruing pool of Battle Points - doled out as payment for a multitude of in-game actions - will act as currency, dictating the (frequent) availability of an array of bonus load-outs on spawn. And while AT-RT robo-legs, troopers with jump-packs, and Naboo fighters might feel excessive bonuses to have so readily on hand, in practice, each is remarkably well balanced, strategically purposeful, and thoughtfully designed.
Extravagant sci-fi wonder toys they may be, but they’re also far too easy to waste in uncareful hands. And besides, this is a Star Wars FPS. Surely the point is to have as much cool, cinematic Star Wars stuff going on as possible, right? No-one really wants to skimp on the X-Wings.Star Wars: Battlefront 2, then, is a much more gratifying game to play than its predecessor.
Surprisingly so, in fact. No longer reliant on the shock and awe of Star Wars authenticity - though providing that in spades, with settings and characters now taking in all three eras - it now provides a different sort of authenticity too. A DICE authenticity. A serious, competitive shooter authenticity. It doesn’t come at the expense of the all-welcoming accessibility the series still obviously craves, but it is most certainly there.
As such, there’s no small chance this could finally be the game we’ve been hoping for since that assault on Hoth in 2013.Make sure you check out our full to stay tuned for all the details as they arrive, and check out our roundup of all the.